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The MAXON announcement of Cinema 4D Release 19 will enable designers to create faster, more stable, and easier workflows. The new release 19 which offers some new features that tags the company's phrase "Tools for today, technology for tomorrow." Provided below is the complete feature list from MAXON:
Exchange:
Alembic R19
Alembic module is now based on Alembic 1.6.1 SDK
Alembic now supports subframe interpolation
"Other Attributes" option enables the import of additional point attributes
Export now supports the LOD Object
Alembic Generator
"Other Attributes" option enables the import of additional point attributes
Several workflow improvements
Alembic Morph Tag
FBX R19
FBX module is now based on FBX SDK 2017.1
Support for FBX LOD Groups added (import/export)
"Selection Only" option added to only export the selected objects
"Global Coordinates" option added to save objects with global instead of local coordinates
New Media handling
DDS exporter added
RPF can now save Material IDs
OBJ
New option "Groups (combine name collisions)
Houdini Engine Integration
Updated to Houdini Engine 16.0.633
The Integration now also supports particle rotation.
Workflow / UI:
New Feature highlighting
Highlights new features in the current and previous version
Highlights can fade away when used
Custom highlight sets can be created
New Media Handling Core
Better media support in Cinema 4D
Data gets loaded more efficient
Layerset chooser now supports multi page/stream images (e.g. in multi page TIFF files)
Layerset chooser now allows access and selection of streams in a movie
Sampling the sound with several probes. Sampling modes: Peak/Average/Step
Different modes to map probes to clones (Iterate/Distribute/Blend)
Different ways to colorize the Clones
Improved precision for source falloff for effectors
Improved speed of the volume effector
Materials:
New UV Tile Offset Mode for the Variation Shader
Variation Shader now also work in Hair Materials
Rendering:
"ProRender", a new GPU based render engine
Based on OpenCL 1.2, working on Nvidia and AMD cards on Windows and AMD cards on macOS
Multi GPU support with a very effective scaling
Interactive Preview Render in Viewport
Support for native materials and lights
New PBR based Light and Material type
Firefly filter
Bucket rendering for large resolutions
Viewport Enhancements
Faster and nicer reflectance channel preview by Physically-Based Shading
Reflectance channel roughness map support.
Reflectance channel per-layer bump map support.
Fast and accurate illumination from rectangular area lights.
Depth of Field effect with Bokeh (support for Diaphragm shape), matching the Depth of Field in Physical Render closely.
Screen Space Reflections
Area Lights can be now shown as solid in the Viewport
Spherical Camera
New Camera option to create 360° and Dome renderings
New Field of View helper in the Viewport
Supports different mapping formats (Lat-Long, Cubic-Cross, Cubic-3x2, Cubic String)
Supports stereoscopic rendering
TeamRender improvements
Support for Frame Steps
Changed reordering strategy
Clients continue rendering, even if the server is not reachable
Support for encrypted web connections
New automatic Service Discovery
New Tonemapping Post-Effect
Speedups for Standard Renderer
Speedups for simple transparencies in Physical and Standard Renderers
Supersampling setting for the Hardware OpenGL Renderer
Shadowmap filtering improvement for the Hardware OpenGL Renderers
Instant material updates
Modeling:
New Modeling Kernel
First incarnation of the new, modern Modeling Kernel
Currently used by
Plane Primitive Generator
Reverse Normals Command
Align Normals Command
Polygon Reduction Generator
New command option dialog with "Reverse User Normals" option for Reverse Normals and Align Normals commands.
Level of Detail Object
Switching Level of Details Levels on different criteria (User Defined Level, User Defined Value, Screen Size horizontal/vertical/surface, Camera Distance, Project LoD)
Different modes
Children mode
Simplify Mode
Manual Group Node
Polygon Reduction Generator
Polygon Reduction is now a Generator
New reduction algorithm
Reduction can be set as a percentage or as number of remaining polygons, edges or vertices
Better UV handling
Can handle multiple objects either as one object or each one separately
Displacer has new options
Process Normal Tag
Type (RGB (XYZ Tangent)
Motion Tracking:
Scene Reconstruction
Reconstruction of the recorded scene, based on the Motion Tracking 3D Solve data
Creates a Point Cloud or a mesh
Motion Tracker Enhancements
Manual Tracking now can work on R,G,B or custom channels
Footage can now displayed as "Tracker View", e.g. Red Channel only.
The Tracker can now work with a circular tracking pattern
UV Editing:
User Interface modifications
Improved UV Selections including Grow/Shrink Selections, Select Connected and double click to select Islands for UV Polygons and Points
Convert Selection now supports UVs
Coordinate Manager now supports UVs
New Numerical Editor for UV points
BodyPaint 3D:
BodyPaint is now based on OpenGL
New BodyPaint save options
Demo Version:
Rendering Resolution Limitation has been removed, The Rendering will have a Watermark instead
For more information on MAXON Cinema 4D Release 19 for a test drive or purchase:
Go Here: https://www.maxon.net/en/products/new-in-release-19/overview/ About MAXON:
MAXON is a leader in 3D animation software. Its award-winning Cinema 4D and BodyPaint 3D solutions are used worldwide. MAXON is a Nemetschek company.