- Tile and Brick Shaders: Define weaves, mosaics and tile patterns using many different shapes. With full control over the brick size, offset and displacement, artists can lay bricks faster than any stone mason – the powerful Tile and Brick Shaders offer amazing procedural options for architectural surfaces.
- Intel Denoiser: With Intel’s Open Image Denoiser artists can eliminate fireflies and smooth out samples on any system. Intel’s Denoiser uses powerful AI to clean up renders, slashing render times. Use OIDN with any Redshift-compatible devices, but because it’s CPU and device-agnostic it’s an especially great partner to Redshift CPU. Intel Open Image Denoiser furthermore now supports Maya, 3DS Max, Houdini, Katana, Hydra and Blender.
- Pavement Shader: With Redshift’s Pavement Shader, artists can generate a desert-like cracked pavement, flagstone mosaic patterns and more. Artists can randomize the color of each stone with a gradient, and adjust the size, color and crookedness of gaps. To round things up, apply a smudge dirt effect over the whole shader. Please note that this shader is initially only available in Cinema 4D, but it will come to other DCCs soon.
February Maxon One Update Includes New Maxon Capsules and Redshift Updates
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