The first scripted series focusing on tabletop roleplaying games, "The Game," has been captured and post-processed using technology from Blackmagic Design. Directed by Amanda Sonnenschein, the project features Brandon, a fantasy gaming enthusiast, who recruits a group of misfits to play a game that becomes increasingly chaotic.

Cinematography Choices

The series requires distinct visual styles for its real-world and fantasy sequences. Cinematographer Merlin Showalter opted for anamorphic lenses with a 2.35:1 aspect ratio for the fantasy scenes, while spherical lenses were used for the non-game portions, shot in a single-camera comedy style.

Showalter selected Blackmagic Design’s URSA Mini Pro 4.6K G2 cameras due to their versatility and image quality, allowing quick transitions between different shooting styles. The camera system's intuitive interface facilitated rapid adjustments during filming.

High Frame Rates and RAW Format

The URSA Mini Pro G2’s capabilities were crucial for capturing slow-motion sequences at 96 frames per second, enhancing the comedic effect of a pivotal scene in the pilot episode. Showalter also chose to shoot in Blackmagic RAW format to ensure high-quality images while maintaining flexibility in post-production.

Studio Suite — Studio Hero

For editing and color grading, Sonnenschein utilized DaVinci Resolve Studio. She found it easy to transition from other software and appreciated its straightforward interface, which was particularly useful for achieving precise cuts essential for comedy.

Color Grading

Todd Leykamp handled the color grading in DaVinci Resolve Studio. He differentiated between real-world and fantasy scenes by adjusting color saturation and lighting to create a cohesive yet distinct look for each world. This involved using secondary windows to maintain consistent skin tones and luminance throughout various shots.

Leykamp also tackled the challenge of integrating practical and visual effects elements in the fantasy sequences, ensuring that VFX shots harmonized with live-action footage. He used Power Windows to guide viewers' attention to key elements like castles and dragons, enhancing the epic feel of these scenes.