The new book called Esports in Education, by the StreamGeeks chief streaming officer Paul Richards is now available. The book outlines the evolving role of esports in education. As schools start varsity-level programs and clubs for students to join exciting new careers opportunities are now available in this industry. The esports industry is set to double in size over the next five years. Goldmann Sachs, for example, predicts that the esports market will surpass $1 billion by the end of 2020.
Get your esports team together[/caption]
In education today, many schools are racing to support esports programs as student interest grows. Esports in Education reviews new careers available for students interested in esports outside of professional gaming. Students, parents and teachers may be surprised how many student roles and career paths are available for hosting an esports tournament for example. This book outlines important esports program elements and provides in-depth documentation for educators interested in helping students gain the most educational value from video gaming.
Esports in Education[/caption]
Esports in Education
[caption id="attachment_145158" align="aligncenter" width="620"]
Get your esports team together[/caption]
In education today, many schools are racing to support esports programs as student interest grows. Esports in Education reviews new careers available for students interested in esports outside of professional gaming. Students, parents and teachers may be surprised how many student roles and career paths are available for hosting an esports tournament for example. This book outlines important esports program elements and provides in-depth documentation for educators interested in helping students gain the most educational value from video gaming.
New Book for Educators
Teachers interested in starting esports programs at their schools can actually download a free copy of this book at https://ptzoptics.com/esports. The book starts off addressing important issues regarding the study of video of games and their role in education. Therefore with a strong foundation of understanding of esports and the video game industry, readers can learn how the esports industry got it's start. For instance, students and educators can read this book to better understand where esports is headed and how where the sport is currently in history. [caption id="attachment_145162" align="aligncenter" width="620"]
Esports in Education[/caption]
