A freelance audio engineer (A1) for Dome Productions in Canada, John Hunterfirst discovered his passion for audio with live music. Eventually, his path led him to sports and he (in normal times) mixes every Toronto Raptors home game on TSN and Sportsnet and has travelled with the production team to work every playoff game, including the 2019 NBA Finals. He worked as an A1 for the famous 2018 NBA Raptors/Pelicans game in 4K HDR and Dolby Atmos surround sound, which was the first to be produced in these formats and distributed live to North American households.
- We know you’ve been mixing audio for the NBA Toronto Raptors for quite some time now, but that music was your first passion. How did you get into professional audio and to where you are now?
- In more detail, what does your current role as the Home Show A1 for the Raptors entail?
- Can you describe a typical broadcast audio workflow that you use?
- We know you were an A1 for the 2018 NBA Raptors/ Pelicans 4K broadcast that was one of the first to be produced in the Dolby Atmos format for households. How did you feel about setting that up? What were the inherent challenges of working in the Dolby format, and what advantages did it bring?
- When did you first start working with Calrec products?
- What Calrec consoles have you used over the years and for what projects?
- What’s a recent example of a project where you used Calrec technology?
- What are the technological advantages of the Calrec console(s) that you’re using?
- What have been the key technological milestones you’ve witnessed in your time in broadcast audio and how have they changed what you do/how you work?
- Can you talk us through the project you’ve most enjoyed working on and/or that really stands out in your career?
- What are your thoughts about AoIP and where we’re at and what it means for the future?
- How do you see audio evolving in the next five years?
