As an accomplished A1 for almost 20 years now, Canada-based Patrick Castonguay loves the challenge of being creative with every live mix he produces. He’s worked on high-profile sports events including the Olympics (every year since 2002) and NHL and CFL games in Canada, as well as the JUNO Awards. The first Calrec console he ever used was the T Series, which was an analog/digital hybrid design.
- We know you’ve been working as a freelancer for Dome Productions since 2001 and that your audio career began in a recording studio with your love of live music. In more detail, what does your current role entail?
- What was it about audio broadcast that attracted you and what keeps you interested and challenged?
- Can you talk us through the project you’ve most enjoyed working on and/or that really stands out in your career?
- Can you describe a typical broadcast audio setup that you use?
- When did you first start working with Calrec products and what Calrec consoles have you used over the years?
- What’s a recent example of a project where you used Calrec technology?
- What are the workflow advantages of the Calrec console(s) that you’re using?
- How do you view the current talk of, and move to, AoIP? What’s the real-world impact?
- The world of eSports has been on the increasing rise. How much does working in that world interest you and what experience do you have in that space?
- How have second screens (smartphones, laptops) changed how mixes are produced? What about viewer expectation for the perfect viewing experience; how as that impacted how you do your job?
- How do you see broadcast audio evolving in the next five years?
